|By PR Newswire||
|February 20, 2013 08:21 PM EST||
NEW YORK, Feb. 20, 2013 /PRNewswire/ -- Sony Computer Entertainment Inc. (SCE) today introduced PlayStation®4 (PS4™), its next-generation gaming platform for the home, alongside the videogame industry's brightest and most creative minds at PlayStation®Meeting 2013. With unprecedented power, deep social capabilities, and instant accessibility, PS4 allows game creators to unleash their imaginations and deliver new play experiences to gamers that were never before possible. The live audience at the Hammerstein Ballroom in New York, along with millions of fans streaming the event around the world, were also provided with a sneak peek of some of the games that will ultimately define the PS4 experience.
Andrew House, President and Group CEO, Sony Computer Entertainment Inc. officially announced PS4 and presented the broader vision for PlayStation® evolving from a console in the living room into the best place to play wherever gamers are: "Our vision for the future is consumer-centric, developer-inspired, and characterized by an unwavering commitment to phenomenal play experiences," House remarked. "Today we are revealing the genesis of an expanding 'idea' about the future of play – an idea with enough potential to satisfy the insatiable appetites of our creative community of developers and gamers."
Acclaimed game designer and industry veteran Mark Cerny then took the stage to discuss PS4 in more detail, including the powerful system components that will give developers the canvas to fully express their creative ideas and deliver more immersive gaming that transcends today's expectations. Cerny, the lead system architect for PS4, also talked about the five key principles guiding the design of the consumer experience that will surround all games: simple, immediate, social, integrated, and personalized.
"We wanted to ensure that nothing would come between the platform and the joy of play," Cerny said. "We also wanted to be sure that the system architecture could fluidly connect the player to a larger world of experiences, and provide easy access to everything PlayStation® has to offer – across the console and mobile spaces, and PlayStation®Network. And we were able to create, in PS4, a platform by game creators for game creators."
David Perry, noted developer and CEO of Gaikai Inc., which joined SCE group last year, announced the ambitions for PlayStation®Network and how PS4 will leverage Gaikai's cloud technology to deliver a sea change in how consumers discover, access, share and enjoy games. Whether that's connecting PSN more deeply into social networks or broadcasting the game a user is playing in real time or getting help from friends in new ways, the gaming experience on PS4 is rooted in social interaction. Perry also discussed the company's goal to make free exploration possible for various games, a concept he described as, "Try it for free, share it if you like it, only pay for games you fall in love with."
PS4 integrates second screens, including PS Vita, smartphones and tablets, to wrap gamers in their favorite content wherever they are. SCE's long-term goal is to make almost every PS4 title playable on PS Vita by using Remote Play over Wi-Fi networks. "PS Vita is the ultimate companion device for PS4, enabling gamers to pull their games from their beautiful HDTVs to PS Vita's beautiful 5-inch screen," Perry noted.
The spotlight moved toward some of the most creative individuals in the development and publishing community, highlighting how PS4 brings a new synergy between hardware and software to enable new emotional states of play never before possible. "The future of PlayStation is about great games – inspiring, new experiences from the imaginations of the world's best creators," said Michael Denny, SVP, Sony Computer Entertainment Worldwide Studios.
Denny introduced developers behind some of the first-party titles being created exclusively for the new platform, including Guerrilla Games' Hermen Hulst, Sucker Punch Productions' Nate Fox, and Evolution Studios' Matt Southern.
"'Next Generation' no longer just means 'more powerful hardware,'" Southern said. "We're a next generation of gamer, we want to play great looking games but in new ways that fit our permanently-connected lives. To us, that means driving in a team. It's such a thrill for a studio to be asked to help define new PlayStation technology, so that we can bring our vision for team based racing to life."
Celebrated independent developer Jonathan Blow then unveiled the first official trailer for The Witness, which will be exclusive to PS4 for console and underscores PlayStation's support of developers interested in pushing the boundaries of play.
PlayStation®Meeting 2013 also featured two of the gaming industry's most talented creators providing a glimpse into the future of what's possible on PS4. David Cage from Quantic Dream explored narrative-driven gaming and how PS4's powerful hardware lets developers forget about technology and focus on creating experiences that trigger emotions. "We can concentrate on what amazing stories we want to tell and what incredible worlds we want to create," Cage said. "We can take you to places you have never seen before and make you feel emotions that you have never felt in real life, without having to wonder if we will have the horsepower to do so. We are now only limited by our imagination."
Alex Evans from Media Molecule then re-imagined the concept of user-generated content and creativity. Armed with a PlayStation®Move motion controller, he demonstrated the freedom of expression that PS4 offers to creators, whether they're professional developers or gamers of all levels. Evans remarked: "PS4, in our eyes, should be 'the creative console'. It's the place you go to be inspired; It's the place to experience other's dreams, or make your own: it's the place you go, to make. With PS4, with the creative console, we want to change making in every way: from music to gaming to story-telling."
Building on PlayStation's long-standing history of collaborating with third-party partners, PS4 will have software support from virtually every major developer and publisher across North America, Europe and Japan. At PlayStation Meeting 2013, titles in development and technology demos were presented by partners including Activision Publishing, Inc., Blizzard Entertainment, Inc., Bungie, Inc., CAPCOM, Epic Games, Inc., Havok, SQUARE ENIX Co., Ltd., Ubisoft Entertainment, showcasing how the development community has already embraced PS3's ability to make their imaginations become reality.
Ubisoft Entertainment Co-Founder and CEO Yves Guillemot announced that Watch_Dogs, introduced at E3 2012 to critical acclaim, will launch with PS4. "Today, with PS4, Sony Computer Entertainment is introducing an amazing new platform," Guillemot said. "It will let developers like ours deliver games that surpass anything previously possible on a home console. PS4 will also help us deliver on what we believe to be the future of gaming."
Chris Metzen, Senior Vice President of Story and Franchise Development of Blizzard Entertainment, Inc., unveiled that the award-winning Diablo franchise would make its console debut with PlayStation. Diablo III will be adapted for PS4 with an interface custom-designed to work naturally on controllers.
Eric Hirshberg, CEO of Activision Publishing, Inc., announced full support from its developers for PS4. Hirshberg then introduced Bungie, Inc., which is working on "the next great video game franchise – Destiny™."
Harold Ryan, President of Bungie, Inc., announced that Destiny will have exclusive content for PlayStation gamers. Ryan said: "Like PS4, Destiny is an online, connected experience. Like PS4, Destiny lets you access the content you love from multiple devices. And like PS4, Destiny is designed to entertain you for years to come."
The lineup of PS4 games shown at PlayStation Meeting 2013 include:
- Driveclub (WWS Evolution Studios)
- inFAMOUS Second Son (WWS Sucker Punch Productions)
- Killzone: Shadow Fall (WWS Guerrilla Games)
- Knack (WWS Japan Studio)
- Deep Down (working title) (CAPCOM)
- Destiny (Activision Publishing, Inc./ Bungie, Inc.)
- Diablo III (Blizzard Entertainment, Inc.)
- The Witness (Jonathan Blow)
- Watch_Dogs (Ubisoft Entertainment)
Additional titles that will be available for PS4 will continue to be announced, demonstrating the full support of SCE Worldwide Studios, third-party developers and publishers, and the independent development community.
"The arrival of PS4 is a critical initiative that presents an enormous opportunity to dramatically evolve the game play experience into something far grander than ever imagined," House said, as he concluded the event. "From enhanced social capabilities to intensified power to realizing bigger, better, and more immersive game play, to the evolution of our ecosystem to meet the requirements for a simpler, more adaptive interface, we believe PS4 proves we have more to offer than ever before."
About Sony Computer Entertainment Inc.
Recognized as the global leader and company responsible for the progression of consumer-based computer entertainment, Sony Computer Entertainment Inc. (SCEI) manufactures, distributes, develop and markets the PlayStation®2 (PS2®) computer entertainment system, the PSP® (PlayStation®Portable) handheld entertainment system, the PlayStation®3 (PS3®) computer entertainment system and the PlayStation®Vita (PS Vita) portable entertainment system. SCEI has revolutionized home entertainment since they launched PlayStation® in 1994. PS2® further enhances the PlayStation® legacy as the core of home networked entertainment. PSP® is a handheld entertainment system that allows users to enjoy 3D games with high-quality full-motion video and high-fidelity stereo audio. PS3® is an advanced computer system, incorporating the powerful Cell Broadband Engine and RSX processors. PS Vita is an ultimate portable entertainment system that offers a revolutionary combination of rich gaming and social connectivity within a real world context. SCEI also delivers the PlayStation® experience to open operating systems through PlayStation®Mobile, a cross device platform. Headquartered in Tokyo, Japan, SCEI, along with its affiliated companies, Sony Computer Entertainment America LLC., and Sony Computer Entertainment Europe Ltd., and its division companies, Sony Computer Entertainment Japan and Sony Computer Entertainment Asia develops, publishes, markets and distributes hardware and software, and manages the third party licensing programs for these platforms in the respective markets worldwide.
PlayStation, PS4, PS3, PS2 and PSP are registered trademarks or trademarks of Sony Computer Entertainment Inc. All other trademarks are property of their respective owners.
SOURCE Sony Computer Entertainment Inc.
In his session at DevOps Summit, Tapabrata Pal, Director of Enterprise Architecture at Capital One, will tell a story about how Capital One has embraced Agile and DevOps Security practices across the Enterprise – driven by Enterprise Architecture; bringing in Development, Operations and Information Security organizations together. Capital Ones DevOpsSec practice is based upon three "pillars" – Shift-Left, Automate Everything, Dashboard Everything. Within about three years, from 100% waterfall, C...
Mar. 5, 2015 01:00 AM EST Reads: 4,521
Disruptive macro trends in technology are impacting and dramatically changing the "art of the possible" relative to supply chain management practices through the innovative use of IoT, cloud, machine learning and Big Data to enable connected ecosystems of engagement. Enterprise informatics can now move beyond point solutions that merely monitor the past and implement integrated enterprise fabrics that enable end-to-end supply chain visibility to improve customer service delivery and optimize sup...
Mar. 5, 2015 12:30 AM EST Reads: 3,625
Dale Kim is the Director of Industry Solutions at MapR. His background includes a variety of technical and management roles at information technology companies. While his experience includes work with relational databases, much of his career pertains to non-relational data in the areas of search, content management, and NoSQL, and includes senior roles in technical marketing, sales engineering, and support engineering. Dale holds an MBA from Santa Clara University, and a BA in Computer Science f...
Mar. 5, 2015 12:15 AM EST Reads: 3,761
Red Hat has launched the Red Hat Cloud Innovation Practice, a new global team of experts that will assist companies with more quickly on-ramping to the cloud. They will do this by providing solutions and services such as validated designs with reference architectures and agile methodology consulting, training, and support. The Red Hat Cloud Innovation Practice is born out of the integration of technology and engineering expertise gained through the company’s 2014 acquisitions of leading Ceph s...
Mar. 4, 2015 11:15 PM EST Reads: 997
Docker has acquired software-defined networking (SDN) startup SocketPlane. SocketPlane, which was founded in Q4, 2014, with a vision of delivering Docker-native networking, has been an active participant in shaping the initial efforts around Docker’s open API for networking. The explicit focus of the SocketPlane team within Docker will be on collaborating with the partner community to complete a rich set of networking APIs that addresses the needs of application developers and network and system...
Mar. 4, 2015 11:00 PM EST Reads: 832
It’s been proven time and time again that in tech, diversity drives greater innovation, better team productivity and greater profits and market share. So what can we do in our DevOps teams to embrace diversity and help transform the culture of development and operations into a true “DevOps” team? In her session at DevOps Summit, Stefana Muller, Director, Product Management – Continuous Delivery at CA Technologies, will answer that question citing examples, showing how to create opportunities f...
Mar. 4, 2015 10:00 PM EST Reads: 972
Even as cloud and managed services grow increasingly central to business strategy and performance, challenges remain. The biggest sticking point for companies seeking to capitalize on the cloud is data security. Keeping data safe is an issue in any computing environment, and it has been a focus since the earliest days of the cloud revolution. Understandably so: a lot can go wrong when you allow valuable information to live outside the firewall. Recent revelations about government snooping, along...
Mar. 4, 2015 09:00 PM EST Reads: 7,109
The cloud is now a fact of life but generating recurring revenues that are driven by solutions and services on a consumption model have been hard to implement, until now. In their session at 16th Cloud Expo, Ermanno Bonifazi, CEO & Founder of Solgenia, and Ian Khan, Global Strategic Positioning & Brand Manager at Solgenia, will discuss how a top European telco has leveraged the innovative recurring revenue generating capability of the consumption cloud to enable a unique cloud monetization mod...
Mar. 4, 2015 08:00 PM EST Reads: 1,920
FedRAMP is mandatory for government cloud deployments and businesses need to comply in order to provide services for federal engagements. In his session at 16th Cloud Expo, Abel Sussman, Director for Coalfire Public Sector practice, will review the Federal Risk and Authorization Management Program (FedRAMP) process and provide advice on overcoming common compliance obstacles.
Mar. 4, 2015 08:00 PM EST Reads: 1,569
As organizations shift toward IT-as-a-service models, the need for managing and protecting data residing across physical, virtual, and now cloud environments grows with it. CommVault can ensure protection &E-Discovery of your data – whether in a private cloud, a Service Provider delivered public cloud, or a hybrid cloud environment – across the heterogeneous enterprise. In his session at 16th Cloud Expo, Randy De Meno, Chief Technologist - Windows Products and Microsoft Partnerships, will disc...
Mar. 4, 2015 07:00 PM EST Reads: 1,065
Are your applications getting in the way of your business strategy? It’s time to rethink your IT approach. In his session at 16th Cloud Expo, Madhukar Kumar, Vice President, Product Management at Liaison Technologies, will discuss a new data-centric approach to IT that allows your data, not applications, to inform business strategy. By moving away from an application-centric IT model where data integration and analysis are subservient to the constraints of applications, your organization will b...
Mar. 4, 2015 07:00 PM EST Reads: 1,627
Analytics is the foundation of smart data and now, with the ability to run Hadoop directly on smart storage systems like Cloudian HyperStore, enterprises will gain huge business advantages in terms of scalability, efficiency and cost savings as they move closer to realizing the potential of the Internet of Things. In his session at 16th Cloud Expo, Paul Turner, technology evangelist and CMO at Cloudian, Inc., will discuss the revolutionary notion that the storage world is transitioning from me...
Mar. 4, 2015 06:00 PM EST Reads: 2,023
VictorOps is making on-call suck less with the only collaborative alert management platform on the market. With easy on-call scheduling management, a real-time incident timeline that gives you contextual relevance around your alerts and powerful reporting features that make post-mortems more effective, VictorOps helps your IT/DevOps team solve problems faster.
Mar. 4, 2015 05:00 PM EST Reads: 1,402
The Software Defined Data Center (SDDC), which enables organizations to seamlessly run in a hybrid cloud model (public + private cloud), is here to stay. IDC estimates that the software-defined networking market will be valued at $3.7 billion by 2016. Security is a key component and benefit of the SDDC, and offers an opportunity to build security 'from the ground up' and weave it into the environment from day one. In his session at 16th Cloud Expo, Reuven Harrison, CTO and Co-Founder of Tufin,...
Mar. 4, 2015 05:00 PM EST Reads: 2,577
The essence of cloud computing is that all consumable IT resources are delivered as services. In his session at 15th Cloud Expo, Yung Chou, Technology Evangelist at Microsoft, will demonstrate the concepts and implementations of two important cloud computing deliveries: Infrastructure as a Service (IaaS) and Platform as a Service (PaaS). He will discuss from business and technical viewpoints what exactly they are, why we care, how they are different and in what ways, and the strategies for IT ...
Mar. 4, 2015 04:45 PM EST Reads: 2,385
Cloud data governance was previously an avoided function when cloud deployments were relatively small. With the rapid adoption in public cloud – both rogue and sanctioned, it’s not uncommon to find regulated data dumped into public cloud and unprotected. This is why enterprises and cloud providers alike need to embrace a cloud data governance function and map policies, processes and technology controls accordingly. In her session at 15th Cloud Expo, Evelyn de Souza, Data Privacy and Compliance...
Mar. 4, 2015 04:15 PM EST Reads: 1,016
The free version of KEMP Technologies' LoadMaster™ application load balancer is now available for unlimited use, making it easy for IT developers and open source technology users to benefit from all the features of a full commercial-grade product at no cost. It can be downloaded at FreeLoadBalancer.com. Load balancing, security and traffic optimization are all key enablers for application performance and functionality. Without these, application services will not perform as expected or have the...
Mar. 4, 2015 04:15 PM EST Reads: 851
There are many considerations when moving applications from on-premise to cloud. It is critical to understand the benefits and also challenges of this migration. A successful migration will result in lower Total Cost of Ownership, yet offer the same or higher level of robustness. In his session at 15th Cloud Expo, Michael Meiner, an Engineering Director at Oracle, Corporation, will analyze a range of cloud offerings (IaaS, PaaS, SaaS) and discuss the benefits/challenges of migrating to each of...
Mar. 4, 2015 04:00 PM EST Reads: 986
Platform-as-a-Service (PaaS) is a technology designed to make DevOps easier and allow developers to focus on application development. The PaaS takes care of provisioning, scaling, HA, and other cloud management aspects. Apache Stratos is a PaaS codebase developed in Apache and designed to create a highly productive developer environment while also supporting powerful deployment options. Integration with the Docker platform, CoreOS Linux distribution, and Kubernetes container management system ...
Mar. 4, 2015 04:00 PM EST Reads: 1,104
Skeuomorphism usually means retaining existing design cues in something new that doesn’t actually need them. However, the concept of skeuomorphism can be thought of as relating more broadly to applying existing patterns to new technologies that, in fact, cry out for new approaches. In his session at DevOps Summit, Gordon Haff, Senior Cloud Strategy Marketing and Evangelism Manager at Red Hat, will discuss why containers should be paired with new architectural practices such as microservices ra...
Mar. 4, 2015 04:00 PM EST Reads: 1,605